Rei Shepard
Spectre II
286
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Posted - 2013.05.23 06:57:00 -
[1] - Quote
Django Quik wrote:TL:DR - PC turns a fun game into a high pressure chore. What can be done to alleviate this?
For those bothered to read on, please allow me to tell you the story of RIFT in Planetary Conquest...
For weeks, if not months before Uprising we at RIFT were extremely excited to play PC. We knew we had enough good enough players and the wallets to back ourselves up. We joined a sizable alliance and grabbed a handful of districts on day 1.
Initially, we did very well and held our ground (with some help from our allies and other friends). The excitement lasted roughly 5 days - we even had decent numbers getting up or staying up until 5am to play the horrible timers we had picked up. Up to Monday we had gone 7 - 2 in all our battles (with one of those losses being due to Grief Uni and we still almost won that one).
Then, we managed to change all our RTs to sensible times when we generally had the most players on and things started to go downhill rather quickly. Suddenly, we realised that less and less people were coming online for the battles. Most of our alliance districts were failing and everyone seemed to have lost interest.
What I put it down to? Player burnout. The initial excitement of something new and fun wore off and suddenly everyone realised that they would have to be on at the same time every single day to defend our districts. The game we all loved playing so much had become a daily mandatory event - almost like a job! People don't like that kind of pressure. At least not for days and days on end. People lost interest.
Now, I fully understand that PC is not meant for casual players and small - medium sized corps are always going to struggle but my point with this post is far more fundamental than that: how can we make Planetary Conquest more fun and less chore-like?
Its the same deal with MMO PVE raids, witch is a high competitieve area, where when one makes mistakes everyone pays for in turn this creates pressure (If one guy keeps dying 12 times on the same mechanic where 11 others have no issue with, the guy in question will feel very pressured) on most people and since most people natural state is to flee from pressure.
You will end up with a Core of people capable of handling it and a whole lot of people unable to show up unless they really feel like it, witch can be at any time or no time at all.
Ive been raiding in MMO's since 1999 in Everquest where we had 120 people raids, people could manage making mistakes because there were 119 other people to work as a fall-net but there where only 10 or so people who could not fail at all (Main Tank, Off tank, pullers & healers) unless they had a high burnout rate, they did not last a few months.
Most people will also tell you how hardcore they are, until you give them a hardcore game to play, they then last maybe 1 hour at most and blame it on the game.
Its all about having a solid Core and making sure you have enough casuals to fill the gaps.
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